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Discuss the use of THREE (3) low-fidelity prototyping mechanisms in. the development of a smartphone app for use on a university campus.
Discuss internationalisation in the user interface design of a university learning platform (for example UONIine/Blackboard).
A designer’s conceptual model can often be different to a user’s mental model, Using examples from the group project, discuss conceptual models and mental models for interaction and how they impact the success of a user interface.
Nielsen’s heuristics are a tool to evaluate general aspects of a user interface:
1.Visibility of system status.
2. Match between system and the real world.
3. User control and freedom.
4. Consistency and standards.
5. Error prevention.
6. Recognition rather than recall.
7. Flexibility and efficiency of use.
8. Aesthetic and minimalist design.
9. Help users recognize, diagnose, and recover from errors.
10. Help and documentation.
From the list above choose FIVE (5) heuristics. In the context of the group project, describe how these FIVE (5) heuristics can be used to support formative evaluation.
Data Collection: Two research papers discussed: in the course include “Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment” (week 2) and “Collaborative evaluation of a haptic-based medical virtual environment” (week 4).Briefly compare and contrast the data collection and presentation methods used in the research reported in these two papers.
Ethical Concerns: Two research papers discussed in the course include “Evaluating distributed cognitive resources for wayfinding in a desktop virtual environment” (week 2) and “Collaborative evaluation of a haptic-based medical virtual environment” (week 4).Discuss any ethical concerns from the research reported in these two papers and compare with any ethical concerns in the user testing completed in the group project.
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