这个作业是完成从特定的人际关系中审阅MMO游戏的观点
ANTH-3745H: Virtual Worlds: The Anthropology of Virtual Communities
2020
Ethnography Assignments: Autoethnography of Gaming
(EA3: MMO Project)
A.论坛讨论和其他与游戏相关的网页:“世界性”的一个特征
根据Klastrup等人的说法,其他在线环境对游戏很重要
玩(泰勒和纳尔迪也要讨论)。大多数玩家会拥有多个事实
在游戏过程中打开的窗口有时被称为“增强游戏”。有一些网站
有演练,关于知识的讨论以及关于论坛特定方面的论坛讨论
游戏。有时,这些将由玩家行会托管,其他将由
公司;可能还会有一个Wiki页面(或多个页面)。处理这种材料的一种方法
如下所示:转到您游戏的论坛(仅开放访问论坛),然后尝试查看
玩家在那儿谈论什么。查找至少三个不同的论坛
讨论,并尝试发现每个讨论的主题并提供实际
来自不同参与者的报价。他们如何/为什么使用论坛?怎么办
论坛相交并影响游戏?
B. Machinima:我将其用作所有已创建(YouTube)电影的广义术语
出于任何原因使用游戏中的镜头。您可以从自己的游戏中学习机器科学,
如果可以找到它们,或者可以使用其他游戏中的machinima;但是,所有
machinima,您必须来自同一游戏且属于不同类型(档案
素材,演练等)。您的分析应对影片负责
自己以及我们对这种“跨媒体讲故事”类型的阅读。
机械世界会丰富游戏玩法吗?它如何相交并影响游戏?
C.角色扮演:如果您碰巧看到某人在“角色扮演”(这种情况很少见),请尝试形容
事件,以及他们在做什么。这很罕见,甚至找不到一个例子
对于休闲玩家而言,这可能会很困难(尽管有些游戏和某些游戏服务器会
邀请)。我们的一些读物明确讨论了角色扮演。你怎么知道的
在扮演角色吗?他们说是吗?什么是角色扮演?与演奏有何不同
游戏(或以其他方式相交并影响游戏)?
D.Chatlog对话和社交“第三空间”:如果您碰巧有能力
记录聊天,周围的人都在说话,复制三个聊天记录,
讨论他们:那里有什么渠道?他们在说什么?是游戏玩吗
有关?现实世界相关吗?偷听对话的特征是什么?在那儿
根本没有对话,还是只有非人类聊天?在不同地区是否有所不同?
上下文?不同的渠道(远程,本地,贸易等,如果有的话)如何相互作用?在那儿
游戏中似乎可以交谈的空格(“第三空格”)?有渠道吗
似乎是可以聊天的地方?这些空间如何相交并影响游戏?
E.任务/任务和实例化:讲述一个游戏内部迷你叙事或“小故事”的故事
叙述”(任务,任务,实例,你有什么)。任务和任务设计与
叙事以及诸如传说之类的话题(所谓的“大叙事”
历史,神话等),并应以这种方式明确讨论。游戏是否
具有通过以下方式发现或揭示的明确的“嵌入式叙述”或知识
任务?还是叙述很笼统地“杀死一堆X”。它们是如何触发的?是
他们实例化还是开放?一般有哪些任务?
F. Worldness: How is the worldness of the game you are playing achieved? How does it
intersect with the game(play)? Use more than one definition of worldness, which can
overlap, and show the features of the game (show means description and pictures) that
contribute to one or another aspect of worldness, or detract from it.
G.Landscape aesthetics: Part of worldness is landscape aesthetics. How many different kinds
of landscapes are in your world? Are there any that are decidedly ugly? Is there some
correlation between the landscapes and the kinds of performativity issues they have (are
pretty landscapes easier or lower level? Harder landscapes more threatening?)
H.Lore: Defining “lore” can be difficult; it will usually include, for example, mythological or
religious elements, embedded narratives of myth and history of various kinds, bits of
languages or scripts. Lore is usually opposed to things like game mechanics, things that you
need to know to play the game. Do a search for the game you are playing (or a game of
your choice if your game has no lore) and lore and see what kinds of things are considered
to be lore, or find examples of your own (lore is often contained within quests or missions).
Compare the lore of your online world to the discussions of lore in World of Warcraft
(Nardi) or Tekumel (Fine).
I. Religion: One common kind of lore is game world religions. Why does every game have to
have a religion? Does your game have a religious system? Is it a “dualist” one where there
are two opposed sides? What effects does it have on the game (usually religions will be
factions that are hostile, so Player versus Player combat, lack of communication channels,
etc.), and what kinds of “lore” are associated with it? Does anyone playing the game seem
to care?